Game Engine Developer (Cocos2d-x, C++) – Remote
Crossing Hurdles · Brésil
Description du poste
About the role
We are looking for a skilled Game Engine Developer to design, develop, and maintain engine features using Cocos2d-x and C++. This remote, contract position focuses on delivering high‑performance, cross‑platform game solutions.
Key responsibilities
- Design, develop, and maintain game engine components with Cocos2d-x and C++.
- Optimize rendering performance, memory usage, and ensure cross‑platform functionality.
- Build scalable architectures for multi‑platform deployment (mobile, desktop, console).
- Collaborate with designers, artists, and QA to implement and refine features.
- Troubleshoot and resolve complex engine and performance issues.
- Stay updated on game engine technologies and recommend improvements.
- Communicate technical concepts clearly within a distributed team.
Required profile
- Strong experience developing with Cocos2d-x and C++ on game projects.
- Solid understanding of computer graphics, rendering pipelines, and optimization techniques.
- Experience deploying games across mobile, desktop, and console platforms.
- Excellent written and verbal communication skills with attention to detail.
- Strong problem‑solving abilities in complex technical environments.
- Ability to work independently in a fast‑paced remote setting.
Required skills
- Cocos2d-x
- C++
- Computer graphics
- Rendering pipelines
- Optimization techniques
- Cross‑platform development
- Mobile, desktop, and console game deployment
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Crossing Hurdles
Brésil
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